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Spell Damage works extremely well in this deck, and sticking even one Spell Damage minion can deadly. There are a bunch of them – Bloodmage Thalnos, Celestial Emissary, Black Cat and Cosmic Anomaly. Let’s talk about the Spell Damage minions first. As you can see, pretty much every single minion will have to be answered right way, or else it can snowball the game for you. Mana Wyrm gets more attack, Sorcerer's Apprentice, Stargazer Luna can draw multiple cards, Spell Damage minions can be deadly if left for multiple turns and Vex Crow is a win condition by itself if left unattended. On the other hand, every single minion (besides Celestial Emissary, who only works once and then leaves a 2/1 body) is a massive threat. Since Secret build is better at protecting the board through Explosive Runes and Counterspell, I had to go for a more minion-heavy build, because here minions are more likely to die. Despite both styles having their merits, it’s impossible to pack both into a single deck – there’s just no space for it. Unlike the normal Tempo Mage builds, this one has dropped the Secret synergies and plays Spell Damage synergies instead. The basic idea behind the deck is to stick some early game minions, utilize Spell synergies, deal some minion damage and then try to burn the opponent down. Mulligan and strategy guides will be added to the final version. It will be constantly updated as new cards fitting the deck list will be revealed. Keep in mind that this theorycrafting is still in its early form. If something akin to Arcane Blast (of course not exactly, but a cheap spell that really benefits from it) would be released, I’d say that it might be a serious contender in the upcoming meta. Cards like Arcane Missiles or Frostbolt don’t work THAT well with Spell Damage. That’s the main issue here – there are a bunch of Spell Damage minions, but not enough synergies. I think that the deck already looks decent, but I’d love to see another cheap spell that benefits from Spell Damage. Instead, I’ve decided to go for a more classic Tempo Mage shell with the new additions. It was pretty much left without a win condition.
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And to be honest, I’m not disappointed – all of the Spell Damage synergy cards we’ve got seem really good.Īt first, I thought about a more Midrange deck, but then I’ve realized that it doesn’t make much sense right now. It was pretty obvious that more support cards are coming, I just didn’t knew what they will look like and how many we’ll get. I first thought about a possibility of building the Spell Damage Mage when Unexpected Results were revealed. Our Spell Damage Tempo Mage deck list guide for Boomsday Project features an early, theorycrafting list for this potential upcoming archetype.
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